A study on Shaders /GLSL

http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl

http://stackoverflow.com/questions/6478342/glsl-interlacing

http://stackoverflow.com/questions/10652862/glsl-semaphores

https://www.opengl.org/documentation/glsl/

http://blog.lwjgl.org/ray-tracing-with-opengl-compute-shaders-part-i/

http://www.cse.chalmers.se/edu/year/2011/course/TDA361/Advanced%20Computer%20Graphics/deferredshading2012.pdf

http://web.engr.oregonstate.edu/~mjb/cs475/Handouts/compute.shader.1pp.pdf

Shader vs OpenCL:

https://devtalk.nvidia.com/default/topic/468883/ray-tracing-glsl-vs-cuda-opencl/

https://devtalk.nvidia.com/default/topic/521004/opencl-opengl-interop-4-5x-slower-than-cg-shaders-performance-issues-with-opencl/

http://www.pouet.net/topic.php?which=9095

http://gamedev.stackexchange.com/questions/64061/implementing-algorithms-via-compute-shaders-vs-pipeline-shaders

https://www.linkedin.com/groups/Using-GLSL-Shader-from-OpenGL-1729897.S.203326291

http://stackoverflow.com/questions/11838246/rendering-particles-should-i-learn-shader-or-opencl

https://www.opengl.org/discussion_boards/showthread.php/180692-OpenGL-Compute-Shaders-vs-OpenCL

http://www.java-gaming.org/index.php?topic=25613.0

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